﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


    public class DebugHelper : MonoBehaviour
    {

        public static void Log(string content)
        {
            Debug.Log(System.DateTime.Now + " : " + content);
        }

        public static void Error(string content)
        {
            Debug.LogError(System.DateTime.Now + " : " + content);
        }

        public static void Warring(string content)
        {
            Debug.LogWarning(System.DateTime.Now + " : " + content);
        }


    }



